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  • Api Documentation
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  • Introduction
  • Basic Usage
  • Built-in Graph Types
  • Finders
  • Structure
  • Performance/Heuristics
  • Customization
  • Low Level (Jobs and ECS)
  • Code Generation
  • Examples
  • Caveats and Known Issues

There is an example for every built in graph type. These examples are heavily commented and should give you a good idea on how to use AnyPath.

SquareGrid

  • Finds multiple paths in one job using the MultiFinder
  • Demonstrates how to use an Edge Modifier
  • Finds composed paths (multiple stops in between the start and goal)
  • Demonstrates the usage of the DebugFinder
  • Shows how to use ALT heuristics

HexGrid

  • Uses OptionFinders (Cheapest and priority) with reservation and validation that can assist in AI planning.

NavMesh

  • Shows how to use raycast queries against the mesh
  • Shows how to straighten a path and get corner points to follow
  • Also shows how realtime steering can be applied

PlatformerGraph

  • Demonstrates the PlatformerGraph
  • Shows how the graph can be edited in the Unity editor
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