Struct VoxelGridDirectionMod
Uses the Flags field to determine if movement between to adjecent cells is valid. This can be used for simulating gravity for instance. For example by setting the DefaultFlags to Down, all open cells only support falling down as movement. You could then make "ground" cells that support all directions, forcing your paths to stick to the ground.
Implements
Namespace: AnyPath.Graphs.VoxelGrid
Assembly: AnyPath.dll
Syntax
public struct VoxelGridDirectionMod : IEdgeMod<VoxelGridCell>